Minggu, 27 Mei 2018

PlayBunk - Platform Blockchain Video Game



Excessive Game Sales Costs: Digital stores such as Steam and GOG take 30% off every sale made on their platforms, while only 70% go to developers attempting to create their games. Game developers often receive shorter deals when it comes to this "partnership" should be. Unless something drastically changes in this market, game developers will continue to get a brief profit by using the most dominant platform available.


Market Security: Current distribution platforms leave their vulnerabilities, making their users vulnerable to hackers who want to steal and sell their goods. Valve reported a few years ago that as many as 77,000 accounts were hijacked each month on the Steam website.


Account security can have a ripple effect on how users interact with the market, as evidenced by the double-factor authentication imposed by Steam that discriminates against people without smartphones. Although they are intended to strengthen account security, Valve receives a significant reaction from users who feel that the trade hold system is too restrictive and uncomfortable.


No Platform for Blockchain House Games: There are currently a number of digital distribution platforms for blockchain games, which make them inaccessible to the gamer market. Steam and GOG have not yet heated the idea of ​​fully adopting blockchain games as part of their game store. The marketing systems of both platforms rely solely on organic searches from users, making them ineffective in advertising titles on their platforms. With no satisfying path that introduces their work to the world, the blockchain game developers lack enough channels to reach the gamers in the cryptosphere.


High Transaction Fees: Online freelance websites often charge a high transaction fee for freelancers. Hard work takes a sizeable percentage of the total total payments that casual workers receive as a payment for their platform services, taking as high as 20% for the first $ 500 turnover with a single client. Due to excessive transaction costs, freelancers are forced to share their earnings with platforms that prevent them from utilizing the total payments from their clients.


Unsecure Identification Process: Data security is a major concern for online platforms. Hacking, scamming and identity frauds jeopardize what might be a secure transaction between a freelancer and a client. Many contracts are just verbal agreements or documentless documents that do not provide sufficient details about project delivery. This type of security risk places the credibility of the client and the freelancer in question.


Lack of Access to Potential Collaborators: Despite the growth of the video game industry, many would-be creators are still struggling to find collaborators. Game makers have a lot to offer the industry in terms of potential, but they do not have a platform that connects them with the special talent they are looking for.


Creative Freedom Limited: The most important aspect of game creation is the freedom to follow a vision. Vision is the driving force of game creators, and the foundation of a game. The Kojima-Konami fall in 2015 exemplifies this; without Kojima and his vision for the Metal Gear series, Konami failed to follow up with his original direction Kojima is planning on taking the franchise. If creative freedom is paralyzed by publishers, game makers become unable to fully express the vision intended to their audience. In turn, the player will never fully experience and resonate with the vision that the creator wants to convey, causing dissatisfaction between the two.


Difficulties in Payment Settling: In any freelance project, the terms of payment between the freelancers and their clients vary depending on the contract they have agreed upon. However, the security of payments in the freelance industry can be in doubt, as repeated examples of clients holding back payments or freelancers do not deliver the promised product. Settling a pricing dispute between casual workers and their clients can be very difficult when accountability is not guaranteed.


Lack of Incentives for Creator Community Content: Community creators devote a lot of time and effort into the designs they send to publishers, but only selected few are able to get enough compensation from their work. In 2011, Valve launched a project called Workshop, where individuals can benefit from creating in-game merchandise called "cosmetics" on titles like Dota 2, CounterStrike, and Team Fortress 2. 10 Total royalty payments from goods driven community is achieved. $ 57 million by 2015, demonstrating a favorable partnership between community creators and Valve.


Unfortunately, Steam-based projects are steadily becoming silent for cosmetics makers who hope to profit from their work. In 2017, Polygon published an article about how royalties given to designers per item in the game in Dota 2 declined by half by 2015, from 25% to 12.5%, and without prior notice from Valve. With Valve not properly compensating these cosmetic designers, frustration arises between the two sides. That said, there is no active distribution platform that actively gives the creators the revenue community they deserve from their design sales.


Tournaments with High Non-Conformity: Not having enough funds can be a major barrier to entry in competitive games, and it makes the tournament inaccessible to players around the world. Without financial support, most players who want to join the tournament can barely afford their own training and travel expenses. These costs contribute to making competitive games less inclusive for players.


Microtransactions: Microtransactions force players to pay real money to get virtual boxes with random game items, often consisting of power-ups and fixtures that drastically change the odds of winning. Though not dangerous, this loot box has been used as an exploitative monetization strategy by companies that want to take advantage of user wallets. The angry reaction around Star Wars Battlefront II EA is one examples of gaming communities that express their anger over microtransactions.Dota 2 players also voiced concern over Valve's latest decision to add AI assistants and post-game analysis of $ 3.99 per month, which raises the alarm on the pay-to-win nature of their subscription model.


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PlayBunk is a decentralized digital game distribution platform that aims to empower the video game community and promote game developers and publishers. We bring together PC games and blockchain games on a single platform.


This system is a new decentralized game distribution platform developed to empower video gamers and their community members to help promote less-known game developers and publishers. They bring gamers and blockchain players together on one platform.


When it comes to PlayBunk, gamers can enjoy a variety of content that can only be accessed through the platform, do it without having to worry about any cost. Its main focus is to make the game accessible to the community and 100% dedicated to complementing the next generation of developers and players with the right roadmap to collaborate with gamers and other developers who want to create games and get them noticed. They are also one of the first platforms to accommodate global importance in blockchain and cryptocurrency technologies as well.


They have been featured in several different online publications such as ICO Alert, TheTokener, BestCoins, FoundICO, and ICOHolder. The platform offers a variety of diverse games, breakthrough markets, tournaments for everyone and in an integrated form, plus designer incentives.


When talking about gamers, they will be able to access the quality of games on a P2P based network. Transactions are guaranteed to occur fairly in the user market, with benefits gained from custom content creation as well as the ability of participants to compete in tournaments with the lower barriers required to gain entry.


Developers on the platform will be able to collaborate, create, and truly embrace the freedom that comes from operating in a decentralized freelancer network, especially with creative freedom never before seen in such an environment. They will also be able to enjoy a 96% profit on every game sale they make, as well as to find better algorithms and target the ad system to find their specific titles. And lastly, there is a full accommodative space for games developed in blockchain networks.


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With PlayBunk, gamers can enjoy broad access to the content they want to play without having to worry about intermediary fees. We focus on making games accessible to the community. We're dedicated to complementing the next generation of developers and players with the channels they need to collaborate with fellow game makers and publish their games. We will also be one of the first platforms to accommodate the growing world interest in blockchain gaming technology.


Overview: PlayBunk is a Ethereum-based app that seeks to provide a competent path for gamers to get quality PCs and blockchain games, and for developers to receive higher margins as they showcase their products in our game store.


PlayBunk Client: PlayBunk will launch its own download client. Gamers will have an intuitive and easy-to-use interface with access to various features, such as buying games, visiting user markets, using Creator's Lounge, viewing their user profiles, and interacting with their friends. The client's goal is to provide ease of use to the consumer; it will be available for Desktop (Windows, Mac) and on the Web.


Discoverability Algorithm and Targeted Ads: PlayBunk is designed and developed to provide users with a variety of PC and blockchain games hosted on one platform. PlayBunk appreciates the ability to find all games in the PlayBunk library, and we'll develop our own comprehensive search algorithm so that users can find games according to their preferences. We provide a variety of options that developers can use to strategically advertise their games to make them more visible to the desired audience.




PlayBunk comes in the form of a digital currency named PB. The PB Token will go on sale from April 16, 2018 to May 30, 2018, at a price of 1 PB equivalent to 0.10 ETH. The token purchase itself can be done with foreign digial currency such as ETH, BTC and FIAT. Do not forget, get also purchase bonuses at certain time period.


PlayBunk itself is the result of teamwork led by Mikey Arboleda, PlayBunk strives to provide their best capabilities in this project. In addition, the team also strives to provide the best benefits and services, to anyone interested in joining the project.


The Play Bunk team consists of more than ten individuals in the game sector. Many of them are also specialists in blockchain technology, and cryptocurrency. If you're looking for a really great platform for anyone who likes gaming and has lots of experience in blockchain and cryptocurrency technology, then Play Bunk is for you.


So our ICO project review this time, hopefully can increase your knowledge in choosing the best project ICO to you invest. If you are interested in joining this project, or intend to buy a token in the sale. You can visit their official website and page below:





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